Tag Archives: monster

An Award for Killing

Woohoo! I finally received my Death Badge on All Souls Day!!! Some timing…on the holiday when my religion is commemorating our loved ones who passed away.

For 161 days, I labored to get the Gardener of Death V badge, aka Death Badge. When I started planting, however, getting this badge was never my goal. I did not even realize then that the game is giving out badges for breeding monster plants. When several of my breeding partners are working towards the breeding badge, I joined the bandwagon. I stopped breeding plants once I received my breeding badge. But my serious colleagues kept on going on for the Death Badge. With nothing exciting to do in Habbo, except for the surprises brought by opening the seeds, I got motivated to pursue the badge that will allow me to kill 2000 plants.

But it was never easy. Because three of my friends already received their “killer badges” and decided to stop breeding, I was left alone breeding with mostly newbie breeders, which is quite stressful considering that they cannot understand yet the principles we tried to follow in breeding monster plants. So I kept postponing breeding, waiting for more sensible breeders to partner with, further delaying achievement of the badge. What more, it took me a long time to starve 2000 plants since the number of breeders are dwindling.

At any rate, I kept moving forward,and on the 161st day since I first opened my very first monster seed, I finally received the hardest badge to achieve in Habbo.

I’d say Gardener of Death V badge is one of the hardest because, unlike other badges, one cannot use Wired furnis to boost breeding. In order for one to kill one plant, one needs to acquire a seed, plant it and wait for it to grow in 2 days, unless of course if one is willing to spend for fertilizer potion. Second, you cannot simply kill the plant without breeding it with somebody. So there is a need to find equally good breeders to get another seed and move forward for another plant. After breeding, on needs to wait for the plant to die. If the plant is recently treated when it was decided to be put to death, there’s still a need to wait for about 3 days before the plant dies. Lastly, you need to be almost always present during the process. You need to be present when you open the seed. You need to be present at least once during the time the seeds are growing. You need to be present when you breed. Good thing there’s no need to be present when you painfully leave the plants to starve and die.

Among the badges I have achieved, I’d say the death badge is the most satisfying of them all. That’s why I am so proud of it…that’s why I am celebrating it – with ghosts and ghouls inside my tent at the backyard tonight…


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Posted by on November 2, 2012 in Habbo


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Good Thing About Silence

We are already unmuted in my favorite game…yey!!! But I really don’t feel completely good about it for many reasons. These reasons have never occurred to me when the mute campaign started. But now that the campaign has ended, hmmm…I realized many things:

1st: If not with Mute, I will not be able to complete my collection of monster plants. In fact, without mute, I probably would not be able to give focus on breeding monster plants because all I would probably be doing is talk weird stuffs with others, and ignore the monsters. During mute season, when it was difficult to completely communicate with others, because all we were allowed to do is to use signs only, my concentration went to understanding the pattern of breeding. I was able to create a table and graph that analyzes the breeding pattern in order to get the type of breed you want or in order to upgrade the seed levels. In the end, I was able to create rooms with all types of breed and all types of colors, and more.



2nd: If not with Mute, I will not be able to complete some of my monster plant badges. While other badges are easy to get during Mute season, especially when you use the automatic boosting of points, the breeding/treating/killing badge isn’t. They are badges you cannot cheat, I once told Dani. You really have to treat plants to get the badge. You really have to own plants to breed. You really have to have bred plants in order to kill them. Among the badges to be achieved in Habbo, these can give more satisfaction since one has to really work for it. I congratulate my breeding friends, Dani and Cole for completing the breeding badge. I am still 500 breeding more to go to get the badge that means I am still about 3-4 weeks away based on the number of seeds I have. As for killing badge, I probably settle low, I don’t have the heart yet to kill all the plants I have collected, especially my very first green onion, which, as of this writing, is 71 days old already. Wanna beat that?


3rd: If not because of Mute, I will not be able to meet awesome people. Awesome, in the sense, that they can read behind the invisible lines. And I really love people who can read what you are trying to say, especially when you have limited words to mean something. For instance, you raise the number 6 sign. They understand then that you are looking for a level 6 plant. When you raise the yellow ticket sign, which is supposed to be utilized for the Habbo soccer games, they understood that they need to read what is written by you in the yellow sticky. Etc. etc. When limited chat came, I was more amazed by the minds of several people, both kids and not so kids, because in order for them to communicate, they really tried to create new words to be understood. The most funny of them all is the number 7. Raising the 7-sign is still possible, alright; yet, writing it down is easier. But typing “7” will result to locked characters; meaning, number 7 is illegal. So the next thing to do is to spell it out as “seven”. But “seven” is also illegal, we kept wondering why it is so. Then somebody wrote sea-van. It was confusing at first. But we get the hang of it, and sea-van became a norm to communicate number 7, even if it looks hilarious. But I write see-van instead…talk about ergonomics. The point here is, because of the effort to really be understood, players will get to spend a longer time with each other. So I ended up befriending more awesome people, those with really great common sense.



There are still more reasons I am thankful about The Great Mute. I have to admit I am mad at first, but I know something better cropped up during the silent season.

At any rate, I am still wondering why there was The Great Mute. The suspicious, paranoid, distrusting part of my brain keeps on telling me the problem is not about “Habbo”, but about “.com”. Sexual aberration issues are just used to shift focus from the real issue. Hmm…I think I’ll consider thanking Sulake for protecting its players during the mute season. If my suspicion is right, the company did not only protect its players from individuals with sexual peculiarities, they protected them more from the real monsters that threatened to destroy this world *serious*…

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Posted by on August 4, 2012 in Habbo


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Half Science, Half Luck

Just like you, the monster plants are also the result of both science and luck. Imagine your father who possess the actor-like physique. Stories of girls and women getting crazy about him has been going on since you were born; perhaps the way a top level Abysswirl’s story goes when not only girls are wild about them but boys too. Then your mother. Your mother is considered one of the most intelligent women in her field of specialty. She is a star, just like a Cyaneus Wystique, that enigmatic cyan-colored star that every Abysswirl is looking for in the hopes that they can produce the perfect set of offspring they can swank to their friends and the whole world. Everyone thinks that because of the genes your father and your mother have, they will be able to reproduce an absolutely flawless ten-point child. But will they really? Are you that impeccable child every perfect parent dreamed of? Or are you that stupid kid who made the lives of your wonderful parents miserable? Are you the ugly duckling?

So one day, the tall, dark and handsome Atamasc Abysswirl hooked up with the Cyaneus Wystique. The attractive Atamasc Abysswirl is ranked level 9. Cyaneus Wystique is also ranked the same. According to science, the genes are already there for a perfect breed. Atamasc, or red, according to the hypothesis made by several Habbo geneticists, is a dominant color. Cyaneus, or cyan, is also dominant being the topmost color. Positive and positive will always result to positive. Oh really?!?

When breeding these Habbo monster plants, the first thing we, the self-professed Habbo geneticists, consider is the first principle:

“Everything in life is half science and half luck. This is also true when breeding Habbo monster plants”


This means that there is a system or pattern being followed during breeding. For instance, an Atamasc Abysswirl, nicknamed Red Abby, and Cyaneus Wystique, nicknamed Cyan Star, will always produce either an Abysswirl or a Wystique. It is unlikely for them to produce a Blungon (onion), or a Shroom (mushroom), or any other lower breeds. So when breeding your plant, you can be assured that you will get the same shape as what you or your pair has. This is also true with colors. It is unlikely for red and cyan to produce yellow or green. In most cases, the breed expected to be produced is either red or cyan.

This is spot-on with humans. It is unlikely for your father, from the white race, and your mother, from the yellow race, to produce a brown race child. Or it is unlikely for your parents who are both tall, to produce a very short kid. Unless you consider the element of luck…


Luck may be defined as blessing or accident. This is the element that science cannot yet define. Luck may either be due to mutation, or may probably be due to some deific providence. Perhaps today the heavens are dictating that you will get low level plants, or just plainly due to the shuffling of cards. There are many instances when the Red Abby and Cyan Star produced Amethyst Abysswirl, or the so called level 8 Purple Abby. There are stories of both these level 9s producing level 8s. Level 8 may be a Red Star, which also follows the pattern above, but it is just low level. There is also luck when one gets level 10 plant, while the other pair has level 8 plant. The luck element has to do with the fact that you will never know what you will get.

You can only surmise based on science, but you will never be assured of the result. And this is what makes monster plant breeding tremendously exciting and addicting. If we are definite of the result based on the system, everyone will have level 10 (Cyaneus Abysswirl) plant by now… and breeding monsters become an instant nonevent…

So you are asking me, your friendly two-dimensional monster plant geneticist (LOL),  what will happen when Atamasc Abysswirl and Cyaneus Wystique is bred?

There are several combinations that may occur. These combinations are the result of both science and chances we keep ranting about.

First, it can result to Cyaneus Abysswirl (10) and Cyaneus Abysswirl (10). The most well-sought, fervently prayed combination by any breeders.

or it can be Cyaneus Abysswirl (10) and Atamasc Abysswirl (9). Not bad at all.

Sometimes, it can result to Cyaneus Abysswirl (10) and Cyaneus Wystique (9).

or Atamasc Abysswirl (9) and Atamasc Wystique (8)

or Atamasc Wystique (8) and Atamasc Wystique (8)

or Cyaneus Wystique (9) and Cyaneus Wystique (9)

Or you can mutate to lower plants, such as Amethyst or Cinereus Abysswirls, but never a Wystique, unless total bad luck really finds you.

So it is up to you now how you will take this…just remember that without the element of luck and chance, this world will be the dreariest place to live in.

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Posted by on July 14, 2012 in Habbo


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